2017.06.21

THE XBOX ONE VERSION OF GET EVEN BY QLOC

Thrilling news coming through! QLOC took part in the development of GET EVEN by The Farm 51 from Bandai Namco Entertainment Europe. Our team provided the Xbox One version of the game.  Read more

2017.05.11

Zero fakeness – Polish localization of Prey by QLOC

May 5th was an extraordinary day for QLOC. It was a day we delivered to Polish players a translation and voiceovers for Prey – a first-person action-adventure video game developed by Arkane Studios, published by Bethesda Softworks, and distributed by CENEGA in Poland.  Read more

2017.03.17

CYRYL MATUSZEWSKI – QLOC SPEAKER AT DIGITAL DRAGONS 2017

Digital Dragons is just 2 months away! We return to the conference not only as sponsors, but speakers too. Today’s featured speaker is  Cyryl Matuszewski, our wizard, who will talk about engine programming, tell stories from the CPU-GPU battlefield and share some useful tips based on his veteran experience – all in one technical speech for engine programmers and anyone interested in CPU-GPU communication. Intended for all levels!
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2017.01.30

QLOC and the PC port of RiME on PCGamesN

Last week we spoke with PCGamesN on the topic of RiME and our support for the developer Tequila Works. We faced many a challenge when it came to the PC port of the game as well as other difficult tasks during the development of RiME.

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2017.01.27

Lost Frequency – PolyJam2017

Last week a small team of QLOC DEVs took part in PolyJam2017 and we wanted to share a few bits from the event with all of our fans. This year’s theme for the entire Global Game Jam was ‘Waves’. Sea waves? Mexican waves? Radio waves? Waving ‘goodbye’? People got really creative really quick.

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2017.01.18

QLOC at PolyJam 2017

We’re excited to announce that QLOC as a Sponsor will be a part of PolyJam2017 starting this Friday 20th here in Warsaw!

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2017.01.11

QLOC and RiME

This year we prepared lots of surprises for our fans and followers; starting with news on RiME!

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