first-class service provider
We are a first-class service provider that ensures peace of mind of publishers and developers, because we guarantee quality delivered on time.
In a world of contractors, we are skilled craftsmen and artists helping developers spend 100% of their time creating great entertainment experiences.
obsessed with security
Everything is done in a safe environment, because we’re obsessed with security standards.
This year started with heavy hitters from all of the departments. In January QLOC devs delivered Tales of Vesperia: Definitive Edition on all major platforms: PC, PLayStation 4, Xbox One, and Nintendo Switch. In February players followed the bug-less story of Artyom in Metro Exodus thanks to our QA team. April saw the release of three major development projects: Nintendo Switch ports of Hellblade: Senua’s Sacrifice followed by Dragon’s Dogma: Dark Arisen and PC port of Mortal Kombat 11. The first half of the year QLOC Dragons concluded with a PC port of Yakuza Kiwami 2. QLOC is currently working on multiple high-level projects. We really can’t wait to tell you more about these. Stay tuned!
So far 2018 has been absolutely filled with exciting projects for our DEV, QA and LOC teams. But nothing spells excitement as much as the May’s release of Dark Souls Remastered for PC, Xbox One and PlayStation 4 – developed by QLOC! Back in April we also opened a new branch office in Gdańsk for our growing Development team. Can’t slow down now!
2017 started with the reveal of our involvement in RiME for PC and Xbox One versions. We are also proud to deliver the Polish translation and voiceovers in Prey, praised in the media for its „zero fakeness”. The QLOC Dragons family grew thanks to new localization office in Moscow. And there was no stopping us after that! October marked the release of Capcom’s Dragon’s Dogma: Dark Arisen port for Xbox One and PlayStation 4 prepared by QLOC. The exciting year topped off with November’s release of Injustice 2 for PC, developed by NetherRealm Studios and QLOC – a port very well-received and critically acclaimed. And what is coming in 2018? We have already started working on a couple of titles for Nintendo Switch and other outstanding projects…
A good film should start with an earthquake and be followed by rising tension. A good year should start with a spectacular project like Dragon’s Dogma: Dark Arisen – the fastest selling Capcom PC game ever! What’s next? Dead Rising (PC, PlayStation 4, Xbox One), God Eater and Mortal Kombat XL for PC.
Tales of Zestiria was a masterpiece of our texture upscaling magic (also for PlayStation 4). Not to mention Dragon Ball: Xenoverse PC port with 4k resolution support and DmC: Devil May Cry Definitive Edition for PlayStation 4, Xbox One. We also had 9.5 million words translated by our localization team in 2015 only.
In 2014 we added graphic art design to the portfolio of our services. Resident Evil 4 Ultimate HD Edition with smooth 60 fps animation established a new quality benchmark for our porting projects. And by the way, we also did Dustforce for Xbox 360, PlayStation 3 and PlayStation Vita.
Hold on, here come DMC: Devil May Cry for PC, Ace Combat: Assault Horizon and over 60 other Quality Assurance projects.
PC versions of Street Fighter X Tekken and Devil May Cry HD Collection for Xbox 360 were our next steps in porting. Quality Assurance clock showed over 70 projects. QLOC’s engines ran on full speed!
Super Street Fighter IV: Arcade Edition was our big win in porting and started a new chapter for our Company. In 2011 we also conducted 79 Quality Assurance projects and notable localization projects like The Elder Scrolls V: Skyrim.
78 Quality Assurance projects (like Bioshock 2, Just Cause 2, Mafia 2) were a sign of our development but we soon realized the video games industry needs more. We added porting services to our portfolio.
QLOC began as an independent company by offering quality assurance and localization services. In 2009 we realized 60 Quality Assurance projects such as S.T.A.L.K.E.R. Call of Pripyat, Street Fighter IV and Resident Evil 5.
Vice President, 1C Company,
Member of QLOC Supervisory Board
21 years in the games development/publishing business. Started his career as a game designer and is currently responsible for 1C’s games division.
Chief Operational Officer for Cenega|Muve|QLOC Group,
Chairman of the Supervisory Board
Over 23 years as a manager in game development (with Optimus S.A., Onet.pl, Cenega Poland, Muve.pl and QLOC S.A.). Warhammer 40k/Black Company fan and (allegedly) tiny details hunter in Excel/Power Point.
Chief Financial Officer for Cenega|Muve|QLOC Group,
Member of the Supervisory Board
30 years managing companies, 10 years as the Head of Finance & Law (Cenega Poland, Muve.pl and QLOC S.A.). Passionate sailor.
President of the Board
Active in the video game industry since 1999, as a journalist (three different gaming magazines and leading informational website), PR & Marketing Manager (Cenega Poland), Localization Manager (Cenega Poland) and as CEO of QLOC S.A. Huge fan of Twin Peaks series.
Director of Business Development,
Member of the Board
Born for the video game industry. Over 14 years in managing localization projects, localization departments and sales (CD Projekt, CD Projekt Localisation Centre, Cenega Poland and QLOC S.A.). Wild ramen foodie.
Development Department Director
Excellent team leader. 11 years of experience in the video games industry, previously involved with Gameloft Madrid. Truly passionate about working with exceptional people, exciting titles and new technologies. Avid motorcyclist and a fan of backpack traveling.
Director of Quality Assurance
Involved in QA since 2010 (QLOC S.A. and Electronic Arts) as a tester (linguistic, functional, compliance), through Team Leader and Project Manager (specialty – Japanese clients), currently a Director of Quality Assurance at QLOC S.A. Bodacious lecturer and speaker.
Director of Localization
Experienced Localization manager active in the video game industry since 2002 (CD Projekt, CENEGA Poland and QLOC S.A.) Doubtlessly, the best QLOC basketball player.
Head of Human Resources
Joined gaming industry in 2005. Gained experience as Localization Project Manager (Cenega, QLOC), Vendor&Personnel Manager (QLOC) to become HR Manager for QLOC in 2015. Guided by principles. She can read people like a book.
Head of Art
Illustrator, animator and graphic designer used to working on several projects simultaneously with over 15 years of experience (City Interactive, Lightcraft). Specializes in drawing cute creatures and whacky characters. Passionate dancer and electro music fan.
ACCOUNT MANAGEMENT TEAM
Senior Business Development Manager
Over 10 years in sales. In the video game industry since 2007. Time-warp specialist.
Senior Business Development Manager
Elena came to QLOC almost straight from Siberia with a stop in Moscow. In her career, she always knew how to achieve ambitious goals and how to deal even with the most difficult situations. She is an experienced business development manager and our office Zen Master. There are no impossible tasks for her!
Business Development Manager
Katia joined QLOC in 2017 deciding to combine work with passion and begin her adventure with the video game industry. Katia’s expertise and over five years of experience in sales make her a very professional and driven member of our account management team. She speaks Korean and likes to enjoy a few episodes of Desperate Housewives in between her fitness workouts.
Business Development Manager
In charge of relations with Japanese companies. Joined QLOC in 2018. Born in Kyoto and raised in Kyoto. Cat lover.
IT & security
Over 20 years in IT industry with great expertise in IT administration and people management. Loves skiing and sailing.
Information Security Manager
Over 10 years in information security. Holder of many certifications including CISSP, CISA, CISM, OSCP, CGEIT, CRISC. Big fan of motorization.