About us

Although we’re recognized worldwide as one of the best porting vendors, we’re more than just a bunch of cross-platform devs. Our team includes over 300 specialists
who are experienced in Quality Assurance, Localization and Art Design. We provide functional, compliance, localization and compatibility testing,
translate and localize games into 30 languages, and deliver 2D and 3D graphics, characters and concept art.

first-class service provider

We are a first-class service provider that ensures peace of mind of publishers and developers, because we guarantee quality delivered on time.

skilled craftsmen

In a world of contractors, we are skilled craftsmen and artists helping developers spend 100% of their time creating great entertainment experiences.

obsessed with security

Everything is done in a safe environment, because we’re obsessed with security standards.

Our history

  • 2017

    2017 journey started with the reveal of our involvement in RiME PC and Xbox One versions. We are also proud of Polish translation and voiceovers for Prey appreciated by media for ‘zero fakeness.’ Next stops? Dragon’s Dogma: Dark Arisen for Xbox One and PS4 coming soon. You can definitely expect more updates…

  • 2016

    A good film should start with an earthquake and be followed by rising tension. A good year should start with a spectacular project like Dragon’s Dogma: Dark Arisen – the fastest selling Capcom PC game ever! What’s next? Dead Rising (PC, PlayStation 4, Xbox One), God Eater and Mortal Kombat XL for PC.

  • 2015

    Tales of Zestiria was a masterpiece of our texture upscaling magic (also for PlayStation 4). Not to mention Dragon Ball: Xenoverse PC port with 4k resolution support and DmC: Devil May Cry Definitive Edition for PlayStation 4, Xbox One. We also had 9.5 million words translated by our localization team in 2015 only.

  • 2014

    In 2014 we added graphic art design to the portfolio of our services. Resident Evil 4 Ultimate HD Edition with smooth 60 fps animation established a new quality benchmark for our porting projects. And by the way, we also did Dustforce for Xbox 360, PlayStation 3 and PlayStation Vita.

  • 2013

    Hold on, here come DMC: Devil May Cry for PC, Ace Combat: Assault Horizon and over 60 other Quality Assurance projects.

  • 2012

    PC versions of Street Fighter X Tekken and Devil May Cry HD Collection for Xbox 360 were our next steps in porting. Quality Assurance clock showed over 70 projects. QLOC’s engines ran on full speed!

  • 2011

    Super Street Fighter IV: Arcade Edition was our big win in porting and started a new chapter for our Company. In 2011 we also conducted 79 Quality Assurance projects and notable localization projects like The Elder Scrolls V: Skyrim.

  • 2010

    78 Quality Assurance projects (like Bioshock 2, Just Cause 2, Mafia 2) were a sign of our development but we soon realized the video games industry needs more. We added porting services to our portfolio. 

  • 2009

    QLOC began as an independent company by offering quality assurance and localization services. In 2009 we realized 60 Quality Assurance projects such as S.T.A.L.K.E.R. Call of PripyatStreet Fighter IV and Resident Evil 5.


Nikolay Baryshnikov

Vice President, 1C Company,
Member of QLOC Supervisory Board

18 years in the games development/publishing business. Started his career as a game designer and is currently responsible for 1C’s games division. Passionate poker player.

Tomasz Nieszporski

Chief Operational Officer for Cenega|Muve|QLOC Group,
Chairman of the Supervisory Board

Over 20 years as a manager in game development (with Optimus S.A., Onet.pl, Cenega Poland, Muve.pl and QLOC S.A.). Warhammer 40K fan and tiny details hunter.

Artur Żurek

Chief Financial Officer for Cenega|Muve|QLOC Group,
Member of the Supervisory Board

25 years managing companies, 10 years as the Head of Finance & Law (Cenega Poland, Muve.pl and QLOC S.A.). Passionate sailor.


Adam Piesiak

General Manager,
President of the Board

Active in the video game industry since 1999, as a journalist (three different gaming magazines and leading informational website), PR & Marketing Manager (Cenega Poland), Localization Manager (Cenega Poland) and as CEO of QLOC S.A. Huge fan of Twin Peaks series.

Paweł Grzywaczewski

Business Development Director,
Member of the Board

Project Manager and Business Development Manager in game development since 2006 (with the CD Projekt Localisation Centre, Cenega Poland, QLOC S.A.). Experienced consultant and advisor of IT/Gaming sector companies. Immersed board games geek.

Sławomir Bubel

Director of Development,
Member of the Board

Active in game development and writing since 1995  (from Artist/Lead Artist through Project Manager to Director of Development) at several companies (MIRAGE Interactive, City Interactive, CD Projekt Localisation Centre, QLOC S.A.). Big fan and member of demoscene community, talented chiptune music composer.

Paweł Ziajka

Director of Business Development,
Member of the Board

Born for the video game industry. Over 14 years in managing localization projects, localization departments and sales (CD Projekt, CD Projekt Localisation Centre, Cenega Poland and QLOC S.A.). Wild ramen foodie.


Sergiusz Ślosarczyk

Director of Quality Assurance

Involved in QA since 2010 (QLOC S.A. and Electronic Arts) as a tester (linguistic, functional, compliance), through Team Leader and Project Manager (specialty – Japanese clients), currently a Director of Quality Assurance at QLOC S.A. Bodacious lecturer and speaker.

Michał Cegiełka

Director of Localization

Experienced Localization manager active in the video game industry since 2002 (CD Projekt, CENEGA Poland and QLOC S.A.) Doubtlessly, the best QLOC basketball player.

Piotr Michalak

Art Director

Illustrator, animator and graphic designer used to working on several projects simultaneously with over 15 years of experience (City Interactive, Lightcraft). Specializes in drawing cute creatures and whacky characters. Passionate dancer and electro music fan.

Katarzyna Orman

Human Resources Manager

Joined gaming industry in 2005. Gained experience as Localization Project Manager (Cenega, QLOC), Vendor&Personnel Manager (QLOC) to become HR Manager for QLOC in 2015. Guided by principles. She can read people like a book.


Marta Olejniczak

Senior Business Development Manager

Over 10 years in sales. In the video game industry since 2007. Time-warp specialist.


Nanako Sugiyama-Kaczanowska

Business Development Manager | Japanese Relations Manager

Cultural and Linguistic specialist facilitating business communications between Polish and Japanese gaming industries. Huge fan of Little My and Nakano Broadway. Experienced lecturer and writer. In QLOC since 2012.


Jakub Trudzik

Senior Business Development Manager

Jakub specializes in evaluating new business growth opportunities and managing existing relationships with partners. Active in the video game industry since 2009. Vinyl figure collector.


Elena Roor

Business Development Manager

Elena came to QLOC almost straight from Siberia with a stop in Moscow. In her career, she always knew how to achieve ambitious goals and how to deal even with the most difficult situations. She is an experienced business development manager and our office Zen Master. There are no impossible tasks for her!


IT & security

Arkadiusz Osypiuk

Information Security Manager

More than 10 years of Information Security experience in gamedev, financial and government sectors. At QLOC since 2012. Big fan of Robert Kubica and an occasional racing driver.

Tomasz Dziedzic

IT Director

Over 10 years in IT & video game industry (CD PROJEKT, QLOC) with specialization in Microsoft Systems. Loves street food (KEBAB RuleZ!) and good RPG games.