About us

Although we’re recognized worldwide as one of the best porting vendors, we’re more than just a bunch of cross-platform devs. Our team includes over 550 specialists
who are experienced in Quality Assurance, Localization and Art Design. We provide functional, compliance, localization and compatibility testing,
translate and localize games into 35 languages, and deliver 2D and 3D graphics, characters and concept art.

first-class service provider

We are a first-class service provider that ensures peace of mind of publishers and developers, because we guarantee quality delivered on time.

skilled craftsmen

In a world of contractors, we are skilled craftsmen and artists helping developers spend 100% of their time creating great entertainment experiences.

obsessed with security

Everything is done in a safe environment, because we’re obsessed with security standards.

Our history

  • 2021

    In 2021, we kept the pace. While still adhering to sanitary restrictions and the highest standards of safety rules, we have completed 267 Localization projects with great titles like Disco Elysium, Deathloop and Guardians of the Galaxy. We did 65 Quality Assurance projects, including Back 4 Blood, Hitman 3 and the highly rated Nintendo Switch port for Dying Light. We also completed 10 Development projects. We optimized the brilliant Hellblade: Senua’s Sacrifice for the next-gen Xbox Series X|S consoles and we supported Square Enix in creating the NieR:Automata™ BECOME AS GODS Edition – PC edition. We also supported the Yakuza series with a team of over 50 people, optimizing 6 titles for PC Steam, PC Microsoft Store, Xbox consoles and the Amazon Luna streaming service. It is also worth mentioning that in 2021, as a part of the QLOC Wellness initiative, we launched two editions of Dragothon, a charity event encouraging our employees to be physically active. Last but not least, we provided psychological consultations for those who need more support during the pandemic.

  • 2020

    The year 2020 was exceptional in all respects. We had the opportunity to work on unique titles, in some cases on unprecedented level, while taking care of the sanitary rigor resulting from the pandemic raging around the world. In cooperation with Square Enix, we provided Marvel’s Avengers game with text and dubbing in Russian, Arabic and Polish as well as Czech subtitles. 2020 saw also porting TONY HAWK’S PRO SKATER 1+2 to PC, porting RollerCoaster Tycoon® 3: Complete Edition for Nintendo Switch including functional QA and compliance testing support and porting Cyberpunk 2077 for Stadia plus supporting CD Projekt RED with co-development engineers, QA services & art – well over 100 people working on CP2077 in QLOC!

  • 2019

    This year started with heavy hitters from all of the departments. In January QLOC devs delivered Tales of Vesperia: Definitive Edition on all major platforms: PC, PlayStation 4, Xbox One, and Nintendo Switch. In February players followed the bug-less story of Artyom in Metro Exodus thanks to our QA team. April saw the release of three major development projects: Nintendo Switch ports of Hellblade: Senua’s Sacrifice followed by Dragon’s Dogma: Dark Arisen and PC port of Mortal Kombat 11. The first half of the year QLOC Dragons concluded with a PC port of Yakuza Kiwami 2. QLOC is currently working on multiple high-level projects. We really can’t wait to tell you more about these. Stay tuned!

  • 2018

    So far 2018 has been absolutely filled with exciting projects for our DEV, QA and LOC teams. But nothing spells excitement as much as the May’s release of Dark Souls Remastered for PC, Xbox One and PlayStation 4 – developed by QLOC! Back in April we also opened a new branch office in Gdańsk for our growing Development team. Can’t slow down now!

  • 2017

    2017 started with the reveal of our involvement in RiME for PC and Xbox One versions. We are also proud to deliver the Polish translation and voiceovers in Prey, praised in the media for its „zero fakeness”. And there was no stopping us after that! October marked the release of Capcom’s Dragon’s Dogma: Dark Arisen port for Xbox One and PlayStation 4 prepared by QLOC. The exciting year topped off with November’s release of Injustice 2 for PC, developed by NetherRealm Studios and QLOC – a port very well-received and critically acclaimed. And what is coming in 2018? We have already started working on a couple of titles for Nintendo Switch and other outstanding projects…

  • 2016

    A good film should start with an earthquake and be followed by rising tension. A good year should start with a spectacular project like Dragon’s Dogma: Dark Arisen – the fastest selling Capcom PC game ever! What’s next? Dead Rising (PC, PlayStation 4, Xbox One), God Eater and Mortal Kombat XL for PC.

  • 2015

    Tales of Zestiria was a masterpiece of our texture upscaling magic (also for PlayStation 4). Not to mention Dragon Ball: Xenoverse PC port with 4k resolution support and DmC: Devil May Cry Definitive Edition for PlayStation 4, Xbox One. We also had 9.5 million words translated by our localization team in 2015 only.

  • 2014

    In 2014 we added graphic art design to the portfolio of our services. Resident Evil 4 Ultimate HD Edition with smooth 60 fps animation established a new quality benchmark for our porting projects. And by the way, we also did Dustforce for Xbox 360, PlayStation 3 and PlayStation Vita.

  • 2013

    Hold on, here come DMC: Devil May Cry for PC, Ace Combat: Assault Horizon and over 60 other Quality Assurance projects.

  • 2012

    PC versions of Street Fighter X Tekken and Devil May Cry HD Collection for Xbox 360 were our next steps in porting. Quality Assurance clock showed over 70 projects. QLOC’s engines ran on full speed!

  • 2011

    Super Street Fighter IV: Arcade Edition was our big win in porting and started a new chapter for our Company. In 2011 we also conducted 79 Quality Assurance projects and notable localization projects like The Elder Scrolls V: Skyrim.

  • 2010

    78 Quality Assurance projects (like Bioshock 2, Just Cause 2, Mafia 2) were a sign of our development but we soon realized the video games industry needs more. We added porting services to our portfolio. 

  • 2009

    QLOC began as an independent company by offering quality assurance and localization services. In 2009 we realized 60 Quality Assurance projects such as S.T.A.L.K.E.R. Call of PripyatStreet Fighter IV and Resident Evil 5.


Adam Piesiak

General Manager,
President of the Board

Active in the video game industry since 1999, as a journalist (three different gaming magazines and leading informational website), PR & Marketing Manager (Cenega Poland), Localization Manager (Cenega Poland) and as CEO of QLOC S.A. Huge fan of Twin Peaks series.

Paweł Ziajka

Director of Business Development,
Member of the Board

Born for the video game industry. Over 14 years in managing localization projects, localization departments and sales (CD Projekt, CD Projekt Localisation Centre, Cenega Poland and QLOC S.A.). Wild ramen foodie.


Grzegorz Hodała

Head of Development Department

QLOC veteran, joined the company in 2008. Has great project management experience in development, QA and localization. Always thinking strategically and doing energetically.

Sergiusz Ślosarczyk

Director of Quality Assurance

Involved in QA since 2010 (QLOC S.A. and Electronic Arts) as a tester (linguistic, functional, compliance), through Team Leader and Project Manager (specialty – Japanese clients), currently a Director of Quality Assurance at QLOC S.A. Bodacious lecturer and speaker.

Michał Cegiełka

Director of Localization

Experienced Localization manager active in the video game industry since 2002 (CD Projekt, CENEGA Poland and QLOC S.A.) Doubtlessly, the best QLOC basketball player.

Katarzyna Orman

Head of Human Resources

Joined gaming industry in 2005. Gained experience as Localization Project Manager (Cenega, QLOC), Vendor&Personnel Manager (QLOC) to become HR Manager for QLOC in 2015. Guided by principles. She can read people like a book.


Marta Olejniczak

Senior Business Development Manager

Over 10 years in sales. In the video game industry since 2007. Time-warp specialist.


Elena Roor

Senior Business Development Manager

Elena came to QLOC almost straight from Siberia with a stop in Moscow. In her career, she always knew how to achieve ambitious goals and how to deal even with the most difficult situations. She is an experienced business development manager and our office Zen Master. There are no impossible tasks for her!


Ayaka Anyoji

Business Development Manager

In charge of relations with Japanese companies. Joined QLOC in 2018. Born in Kyoto and raised in Kyoto. Cat lover.


Adrian Czerwiński

Senior Business Development Manager

First job ever in 2006 and already in video games industry. Living the dream ever since.
Strong production experience with over a decade in localization management.
Will strike you a good deal and have a few laughs with you while you are at it.


IT & security

Artur Szczurzyński

IT Director

Over 20 years in IT industry with great expertise in IT administration and people management. Loves skiing and sailing.

Łukasz Kucharzewski

IT Security Manager

Over 14 years of experience in finances, telecom and CSR fields. Loves travelling, photography and new technologies.