Group of highly skilled and experienced artists focused
on photo-realistic graphics for AAA projects as an outsource
and co-development.
Our three teams (environmental, character and technical) are committed to delivering top-quality graphics, working with clients to create custom pipelines and solutions. Give us a concept and we’ll bring it to life – and to your engine.
We also offer strike teams precisely tailored to specific challenges.
We helped creating vibrant worlds of Cyberpunk 2077, Gotham Knights, Hitman, Dark Souls: Remastered and many more.
Scroll for more
We create heroes, villains and monsters full of personality.
Sleek and futuristic or old and gritty? We can do it all.
Proper tools and workflows for any technical challenges.
Let's bring your characters to life with fluid, dynamic movement.
Check out a glimpse of our artworks right here, but for a more extensive collection, we invite you to dive into our ArtStation profile!
Arctic Shelter is QLOC Art Team’s showcase project made in Unreal Engine 5 utilizing custom pipelines.
Arctic Shelter is QLOC Art Team’s showcase project made in Unreal Engine 5 utilizing custom pipelines.
Arctic Shelter is QLOC Art Team’s showcase project made in Unreal Engine 5 utilizing custom pipelines.
Based on a famous line of british revolvers, this model is a combination of accurately mimicking the real world counterpart and changing a few key aspects of the design to […]
Vintage bumper car to drive on the racetrack at the amusement park.
Made to explore new workflows for creating a realistic and compelling characters with the help of XGen, and Adobe Substance 3D Suite. Rendered in Unreal Engine 5.
The tide has finally turned for brave pirate Dolores de Perros. With an ancient Egyptian treasure aboard her ship, glory and riches are only a voyage home away…
Made to explore new workflows for creating a realistic and compelling characters with the help of MetaHumans shaders and assets, XGen, and Adobe Substance 3D Suite.
Our recreation of the famous King Tutankhamun’s bracelet, found in his Tomb.
Our approach to Scifi robot.
Asset created by our artists but not embedded into any project.
Is it really necessary for WHITEBOXES to be white and boring? Not in Unreal Engine 5 using Lumen!