Group of highly skilled and experienced artists focused onphoto-realistic graphics for AAA projects as an outsource and co-development.
Our three teams (environmental, character and technical) are committed to delivering top-quality graphics, working with clients to create custom pipelines and solutions. Give us a concept and we’ll bring it to life – and to your engine.
We also offer strike teams precisely tailored to specific challenges.
We helped creating vibrant worlds of Cyberpunk 2077, Gotham Knights, Hitman, Dark Souls: Remastered and many more.
Check out a glimpse of our artworks right here, but for a more extensive collection, we invite you to dive into our ArtStation profile!
Layla
With an ancient mystery left to uncover, Layla’s fate is yet to be determined.
Seth’s Follower
Character created by our artists, as a part of “Layla” showcase – https://bit.ly/Layla_Trailer
Arctic Shelter – Legendary Prop
Arctic Shelter is QLOC Art Team’s showcase project made in Unreal Engine 5 utilizing custom pipelines.
Arctic Shelter – Weapon – Spear
Arctic Shelter is QLOC Art Team’s showcase project made in Unreal Engine 5 utilizing custom pipelines.
Arctic Shelter
Arctic Shelter is QLOC Art Team’s showcase project made in Unreal Engine 5 utilizing custom pipelines.
The Whiley Mark V Revolver
Based on a famous line of british revolvers, this model is a combination of accurately mimicking the real world counterpart and changing a few key aspects of the design to […]
The Snail Bumper Car
Vintage bumper car to drive on the racetrack at the amusement park.
Samurai – Dragon warrior
Made to explore new workflows for creating a realistic and compelling characters with the help of XGen, and Adobe Substance 3D Suite. Rendered in Unreal Engine 5.
Character – Dolores
The tide has finally turned for brave pirate Dolores de Perros. With an ancient Egyptian treasure aboard her ship, glory and riches are only a voyage home away…
Louis Benton Dempsey – Civil War era Union Cavalry Sergeant
Made to explore new workflows for creating a realistic and compelling characters with the help of MetaHumans shaders and assets, XGen, and Adobe Substance 3D Suite.
Egyptian Bracelet
Our recreation of the famous King Tutankhamun’s bracelet, found in his Tomb.
Medical Bot
Our approach to Scifi robot.
Beetle Brooch
Asset created by our artists but not embedded into any project.
Christine – Whiteboxed Rockabilly Disco Bar
Is it really necessary for WHITEBOXES to be white and boring? Not in Unreal Engine 5 using Lumen!