QLOC has worked assiduously on the sound and visual effects: the audio mix is much clearer than the original, with the ambient noise in Dark Souls’ environments bringing the muttering, encroaching atmosphere to new life.

Dark Souls: Remastered review – dark fantasy RPG makes glorious return by Rich Stanton, The Guardian

It’s that latter path that Dark Souls Remastered takes, and much like other recent remasters such as Shadow of the Colossus, it’s better for it. QLOC, the studio behind the upgrade of FromSoftware’s gothic masterpiece, delivers the original game, unadulterated, with all of its character classes, weapons, and notorious difficulty level intact. It just looks a whole lot better now, with 4K support and a relatively stable 60fps experience. Textures and lighting are massively enhanced too, making the grim castles, fetid dungeons, and wasted landscapes of this world even more darkly beautiful.

Dark Souls Remastered Review by Matt Kamen, Empire

This is according to unnamed sources of Dale’s, and it actually makes a lot of sense. QLOC has handled ports for a wide range of titles, including the Dragon’s Dogma PC port.
This brings me to the “good news.” While some people may have been hoping for a From-directed remaster, I’m actually glad this is being handed off for two reasons.
First of all, QLOC is absolutely brilliant at this. The Dragon’s Dogma PC port is outstanding. But so are the rest of QLOC’s ports.

Here’s Some Good News About ‘Dark Souls: Remastered’ by Erik Kain, Forbes

The combination of these three premium industry services: porting, localization, and QA – a one-stop solution to all the clients’ needs – gave QLOC a unique position in the industry and has been the reason behind the company’s fast growth and development.

Polish Studio, QLOC Is Actually Behind Dark Souls Remastered On PS4, Xbox One And PC by Katerina Tzika, SegmentNext

The PC port [of Devil May Cry] has been handed to QLOC, a Polish company who have ported some Capcom games in the past. Capcom have been impressed with QLOC’s past work, so It’s no surprise then that Jones [Alex Jones, Capcom US producer] says they are a “a pretty tight outfit”.

Devil May Cry DMC PC port outsourced; Capcom plan to get it out “shortly after the ship date for the console version.” by Nick Wilson, PCGamesN

The PC job has been outsourced to Polish QA, porting and localisation specialist QLOC, which has worked on the PC versions of a number of Capcom games, including Super Street Fighter 4 Arcade Edition and Street Fighter x Tekken.
“Because it’s being developed out of house by a different developer from Ninja Theory there are logistical things involved,” Jones said. “But the plan is to get it out shortly after the ship date for the console version.”
Unsure of QLOC? Capcom executives have been impressed by its previous work on Capcom titles, and Jones described it as “a pretty tight outfit”.

Devil May Cry PC port outsourced, due after console versions by Wesley Yin-Poole, Eurogamer

Big thanks to Ninja Theory and QLOC for putting together a fantastic game that we all hope you enjoy. Even bigger thanks to you the fans, whose support has gotten DmC the game and Devil May Cry the franchise where it is today. It was your feedback that inspired many aspects of this product.

DmC Devil May Cry: Definitive Edition Out Today on PS4 by Rey Jimenez,