MEET #QLOCDRAGONS – Mateusz Zieliński

Meet Mateusz Zieliński, who is our Senior Quality Assurance Tester.

We asked Mateusz some questions about his work at QLOC and more!

Check out his answers below.


What’s your job at QLOC?

My job is to break what is seemingly not broken, and check if previously broken things are fixed properly.


What do you like most about your job?

The project I’m currently working on gives me the opportunity to do what I like the most: the possibility to explore and learn new and exciting things every day. It’s being able to check on the design of lots of different game aspects, experiencing them, breaking them or confirming that they work as intended. This is an amazing piece of knowledge for anyone who wants to further develop in the gaming industry.


What was the most captivating task you had in QLOC?

One of the most fun and captivating tasks I was ever part of was working on combat system re-balance. QA testers have deep knowledge and experience of the entire game, thus close work with us can result in a challenging combat encounter, which players will understand not only during one part of the game, but throughout the entirety of it.


How many games have you worked on?

As of now, I worked on 3 well received AAA games. It’s best for everyone to have the same people working long-term on a project, the experience with it is incomparable.


What have you learned from working in QLOC?

Patience. Everyone would like to see the results of their work being completed quickly, because it leads to a better experience for everyone else, but with projects that I was working on, I learned that all of those issues have to be fixed slowly, alongside other entangled parts of the game, which will result in an overall better experience on multiple levels not only in one aspect of the game.


What would you advise people who think about working in QLOC?

Don’t be shy, just try it. Part of QA work is learning: new games, new tools, new systems. There’s no shame in asking even the most stupid of questions. They say the devil is in the details, but the most obvious bugs often hide in plain sight.


Which game from the ones you’ve worked on is your favorite?

It’s a hard question. The most amusing and fun was Mortal Kombat 11 – it gave me the most challenges as a finished product. As for my favourite project; working on Cyberpunk 2077. It let me experience so many new things, helped me develop skills and ideas that I just cannot overlook.


Do you have any special powers?

I know how to say “Sorry, I was wrong, you’re right, let’s do it your way”.


What do you do in your spare time?

I have the amazing possibility to be a LARP player, and thanks to that, I received the blessing to be one of the NPC characters during the Witcher School LARP ( where as Master Dirk of Riverdell, I teach Sign Lessons for all new and upcoming witchers and adepts.


Are you #PCMasterRace or #TeamConsole? 🙂

#PCMasterRace – sorry. Not only can I run Doom on it, but I can also create a new Doom thanks to it!


Enter the title of your favorite game, movie/series and book.

The Bioshock series hands down – revolutionary concept, amazing level design and an astonishing story.


What game would you take with you to a desert island?

Bioshock Infinite with the ‘Burial as Sea’ DLCs.


Are there any work-related anecdotes you could tell?

Nothing that I can share outside the company ;).