Meet Jacek Fajfer who is our QA Compliance Manager.
We asked Jacek some questions about his work at QLOC and more!
Check out his answers below.
What’s your job at QLOC?
Since many of you might not know what compliance tests are, maybe I will start with an explanation. All games published on major platforms (PlayStation, Xbox, Switch, Stadia) need to be verified by the respective platform holders before they are allowed to be published. Those checks are designed to ensure the title meets the min. quality criteria set by the platform holders to minimise potential problems for the end users (customers/players). The checks also verify if the title is properly integrated with all features unique for the platform that they are being certified for. This is where I come in. QLOC offers a service for devs and publishers that mimic the certification process. Client sends us the build and we run the same set of checks platform holders would run during a real certification. This way we can give clients feedback about what they need to improve on or implement before sending their title for final certification. My job in this process is to oversee all compliance tests, update documentation, handle training of new compliance engineers and consult clients about certification related matters.
What do you like most about your job?
Working with games. Since this is my biggest hobby, I feel very privileged to be working in this industry. Being able to come in to work and talk about game related stuff for most of the day seems unreal. Of course, this is also a job, so there are some spreadsheets and reports involved, but that is an easy pill to swallow since they also revolve around games, but that is not all, there is also a second part of this equation. The people, it is astounding how many fantastic people I met when working in this industry. They are all really passionate about their work and that helps, it also makes the whole thing feel like not a job.
Do you have any special powers?
My colleagues would probably say that finishing newly released games a few days after their premiere is my super power. I think it’s finding needed info in the documentation on platform holder devnet sites and on forums 😉
Which game from the ones you’ve worked on is your favorite?
RiME – first of all, I loved the title, the music, and the atmosphere were great. I was also interested in it after the first trailer was published, long before I learned I will be working on it. The project was great because we got to work very closely with the devs and they turned out to be great partners. Even though we were just the outsource partner, we felt like a part of the team.
What do you do in your spare time?
As I already mentioned, I really love video games so that is one thing. Apart from that, I also run a small youtube channel related to… you guessed it, video games – https://www.youtube.com/c/wontbefixedpl/ I also enjoy movies and music but who doesn’t? But probably not everyone thinks Venom is an entertaining movie, I do.
Are there any work-related anecdotes you could tell?
Unfortunately, most of the anecdotes could be easily linked to specific projects so I can’t really share them. What I can tell is that working on certification related topics ruined the term “Pad/Gamepad” for me and almost the entire QA department. Official terminology, for basically all the platforms in regards to naming the device you control the game with, is “controller”, so we are getting ‘triggered’ whenever someone says “Pad”. It is pretty much guaranteed that if anyone says “Could you pass me the pad/gamepad?” they will be quickly corrected to: “It is not a pad, it is a controller”
What was the most captivating task you had in QLOC?
Introducing a Jira (bug tracker) plugin for running compliance checks. We previously used excel sheets for tracking all our tests, so moving into Jira completely revolutionized our workflow and made so many things easier. It doesn’t sound that exciting, but doing the first compliance run, after fully implementing the system felt great.
How many games have you worked on?
After 10 years of working in QLOC, it is really hard to keep track, but I think I can safely say I worked on over 20 different titles including Dragons Dogma, Dead Rising, Hellblade, Batman: Arkham Knight, Metro Exodus, and Devil May Cry HD Collection.
Would you like to nominate one of your teammates?
I would like to nominate Grzegorz Niedziela. His super powers? He’s an artist, so he has the greatest super power of all, the power of creation.