Digital Dragons is just 2 months away! We return to the conference not only as sponsors, but speakers too. Today’s featured speaker is Cyryl Matuszewski, our wizard, who will talk about engine programming, tell stories from the CPU-GPU battlefield and share some useful tips based on his veteran experience – all in one technical speech for engine programmers and anyone interested in CPU-GPU communication. Intended for all levels!
Cyryl’s portfolio includes DMC: Devil May Cry – Definitive Edition, Remember Me, Resident Evil IV HD, and many more from the last 9 years of his work.
Here’s a few words from Cyryl about his talk:
So you merrily started your journey of graphics programming imagining a colourful career in pixel driven universe. And now you got stuck with GPU crashes and optimization burden? If so, then this speech might be just for you.
Armed with powerful rendering APIs you will delve deep into the communication process between CPU and GPU. Penetrate the halls of graphics card driver, smash through synchronization fences and finally stand before the monstrous GPU itself… just to realize that this puppy is not really so scary after all.
A veteran of many (victorious of course) CPU-GPU battles will make an attempt to show you the caveats of GPU programming in a user friendly way. Some profiling tools, ways of finding GPU bugs and common mistakes might also be shown.
Visit Cyryl’s profile on the Digital Dragons website.